SSFU Revival Engine Q - Barrage - Little Weird Control But Who Care E - High Speed Feint - Throw Up 2 Punches R - Chaos Control (Attack) - Teleport Behind The Enemy And Punch It 5 Times T - Instant Beam - He Don't Even Charge And Already Throw Out (Lag Warning) F - Spirit Ball (Based Off Spirit Bomb Lol) (Final Smash) - Charge Up Big Ball In The Sky And Throw It To Gus G - Blink - Flash That Deal Slashes To The Enemy Z - Chaos Control (Teleport) (Recovery) - Low Effort Thing That I Make - Go To Mouse - Pointer Going to try to implement Super Form in the next update Credit to @VLADSSJ123, @PlsGiveMeT0es, @DiamondDragon77, And Some More That Im Not Sure
Thanks to @Noob_GokuPro2 and @PlsGiveMeT0es (thats a funny name ngl lol). Also the others that Noob put in the instructions. I really like how it turned out, and it reminds me of Sonic Frontier's fighting engine. Enjoy! Dev Log V1 - Release!