Caution: This game includes numerous loud jumpscares that may cause extreme fear. It is recommended to lower your volume before playing. This game is not recommended for those who are easily scared. Only play if you are comfortable with the content. Doors may malfunction, please avoid repeatedly clicking them as it may reset the timer for entering the next room. The room generation in this game has several flaws, such as objects that move excessively. Please provide suggestions for the game that may be added. Please inform us of any bugs you encounter while playing. Link to Guiding Light Generator: https://scratch.mit.edu/projects/824388851 Tags: #gaming#doors#door#roblox#rbx#robloxdoors#rbxdoors#all#doorsroblox#doorsrbx
Credits to LSplash. Update Log V1.0: The game was released with 4 entities: Rush, Ambush, Jack (kind of), and a rare purple closet entity. V1.1: Added fake flickers. V1.2: Added Hide and increased Ambush's speed. Also fixed the placement for the purple closet. V1.3: Hide now pushes you out in just 3.5 seconds if you are higher than Door 35. V1.4: Added Shadow (1 in 90). V1.5: Added Rush 2 which appears after Door 35 and is very fast. V1.6: Added a new entity dictionary, Ambush 2, new rooms, and Seek's eyes past door 30 (they do nothing). Also reduced the time it takes to open doors. V1.7: Added Ambush 3 and locked rooms. Press space to play Seek music. Removed Seek's eyes for further development in the future. V1.8: Added a warning at the start of the game. V1.9: Removed Seek music when the spacebar is pressed and polished the game. Also removed lights flickering when Ambush comes and added Dupe. V2.0: Added Seek Chase 1 and many other things including Glitch. V2.1: Added eyes and remade Seek and its eyes. Also, made Ambush far sound easier to hear. V2.2: Added Door 50 but Figure is not yet in the game. Also revamped door and closet models and added more stuff. V2.3: Quality of life update with changes to light models, new room textures, new furniture, and much more. Added a door counter icon, and made Ambush and Rush far sound easier to hear. V2.4: Added a new death screen and Rush jumpscare. Currently testing jumpscares on another game that is not shared. V2.5: Added a main menu, ambiance, dark rooms, screech, and better room generation. V2.6: Testing Crucifix on Rush slightly works. Press Enter to spawn. V2.7: Crucifix update! You can buy the Crucifix at Door 52 at the shop. Also added gold and cabinets which can give a random amount of gold. Can no longer press Enter to spawn the Crucifix. Fixed Figure closet showing and blocking a book. Will work on the entities dictionary soon. You can use the Crucifix on Rush. V2.8: Added achievements including Rush, Crucifix (now working on Ambush), and Screech to the entity dictionary. Also, added an on-and-off option to the Crucifix and nerfed the cabinet gold amount you get. There are now 12 entities (15 if counting admin entities). V3.0: Added new Ambush jumpscare animation, Rush and Ambush now have their own guiding light animation, and new Ambush and Seek achievements. Released a new game called Guiding Light Generator. Play it here! https://scratch.mit.edu/projects/824388851 V3.1 Added Skeleton Key! It can be used on the rooms door to enter the newest place, The Rooms! There are only 2 entities, A-60 and A-90! To survive A-60, listen for its distant noise, then hide! To survive A -90, When you hear a certain sound, look for the purple box and put your mouse on it. You can also find Crucifixes and Skeleton keys in drawers! Added Egg Hunt 2023 Part 1 also! 2 Eggs currently, Golden and Closet Egg! More parts coming soon featuring more eggs! Will change the update log later. The reward at A-1000 Will not be revealed. V3.2 Added Paintings that you can interact with, the infirmary in which you can get the herb to heal you. Bandages can now be gotten in cabinets at a 1 in 20 to heal you by 15 health. Dupe no longer instant kills you and makes a noise when hovered upon. Rooms had a ton of bugs before this update such as doors disappearing, losing all your progress and you could spam click the door to avoid A-60 and A-90. They are now fixed and when A-60 or/and A-90 spawn, the door disappears until they are gone. The door now takes 0.25 seconds to open. A-1000's bug of not giving the reward is fixed now. Changed the model of the skeleton key and added a thumbnail. V3.4 New Greenhouse rooms from 90 - 99! Added a new Candle that works, new designs for key and drawer new paintings! Candles as of now can only be found in drawers at 1 in 45 and they can only detect Rush as of now. They last for 75 Seconds. Testing is still ongoing as of now. Added Settings! V3.5 Door 100 CANNOT be implemented due to various reasons. The game is most likely now finished with the main things. Future updates will happen less often. Some new things added.