BACKDOOR: https://scratch.mit.edu/projects/1002508378 Please click the flag twice every time when restarting to ensure no monsters spawn in room 1. Use WASD to move, space to dash, try to survive as long as possible! No sound yet. There is 9 main monsters, rush, ambush, A60, depth, A-90, A-120, jeff the killer, shadow, hallway jack. Thx lacxy for player sprite If you want me to add a monster, comment. 50 views for Hotel + (done) 100 views for super hard mode (done) 150 views for modifiers (done) 200 views for backdoor subgame (done) 5 favourites for new BACKDOOR (done) Rush: is rush Ambush: is ambush, no longer unfair radius A-60: is rush but harder A-90: is A-90 A-120: a mix of rush and ambush, very hard Jack: makes it harder to see Shadow: exists for basically no reason Depth: challenge entity, cannot be blown up or crucified and gives a permanent speed boost when beaten Jeff the killer: Chases you (SUPER HARD MODE EXLUSIVE) There is 720 rooms. Please do not waste time trying to get there.
Released after 1 hour of work Update log: 1.0.0: Added closet and ambush, added player sprite and player code. 1.1.0: Added rush. 1.1.1: Revamped player movement. 1.1.2: No more closet, womp womp 1.2.0: Revamped entities, tested. 1.2.1: Released game. 1.2.2: Better timer. 1.3.0: Added a dash, space to use. Its overpowered, ill fix it soon. (that was a lie) 1.4.0: Added real A-60 1.4.1: The monsters now wait half a second before going, that was an oversight 1.4.2: Added proper names for everything 1.4.3: It's harder. Kind of 1.5.0: Added depth and changed name from "Rush and Ambush survival" to "DOORS monster survival" 1.5.1: Bug fixes for depth 1.5.2: Completely fixed depth, hopefully 1.6.0: Added vitamins 1.6.1: Increase time from when entities spawn to start moving to 0.9 seconds, fairness increased to 19 1.7.0: 50 views yay, hotel +! 1.7.1: reworked A-90 a bit. 1.7.2: character change, from lacxy's remix. 1.8.0: rooms system. 1.8.1: added joke images because why not. 1.8.2: monsters now don't spawn at room 1, A-60 can't spawn until 60 rooms have passed, respective to A-90 as well, and depth spawns after 100 rooms. 1.9.0: Ending? 1.9.1: changed monster code. 1.10.0: yeyeyeyeyeyeyeyeyeyeye ohohohohoho (super hard mode bc 100 views) 1.10.1: fixes for crucifix, rush + ambush 1.10.2: huge changes to code to make up for crucifix's code 1.10.3: band aid 1.10.4: revamped / nerfed dash, thanks lacxy for some of the ideas for it 1.11.0: Modifiers! so far there is only 7, they can be turned on and off at any time, except for T H E F O G 1.11.1: nerfed ambush's unfair kill radius 1.11.2: 10 more mods, also change log updated 1.11.3: 4 more mods that are absolutely insane, type 'dont' for a funny mod 1.11.4: revamped dash more 1.11.5: nerfed ambush... again. 1.12: Starlight (was released 3 days ago and i already made it... lol :P) 1.12.1: rush now does the amount of damage as in game, 125. You can use starlight to survive a rush attack. Gonna make backdoor game heheheehe 1.12.2: game bugged, cant survive rush anymore (thanks knob_generator) 1.13.0 will add music and sound if i can get it to work 1.13.1: removed starlight (it was too buggy) 1.13.2: fixed rush