(MOBILE AND PC FRIENDLY) You play as a creature named "Clony" and hae to fly through the forest safely, avoiding obstacles like saws and lasers. Space To Go Up. Let Go To Go down. The clony will clone every 5 - 10 seconds. EDITOR: WASD or Arrow keys to move around. When dragging an object, use Left and Right to rotate the object, and use Up and Down to change the size. When holding down the enter key, you can Rotate and Scale Objects much faster and Moving Objects while holding Enter will force the object to be on a grid. Press R to reset the level Press L in the main menu to load a custom level. Press F In the editor to save your custom level Join the Badland Brawl Server: search up "badland iscor server invite" and click the first link
Credit To Frogmind/HypeHype And Cheetah For Badland 2 and Artwork. Sunday May 19th 2024 Remade the code, added an Editor and Improved collisions, aswell as a level. Sunday May 26th 2024 Remade the Clony physics to now be better and now uses Griffpatch's tutorial on Ball physics. Also made the movement use Delta time and Added in Time speed. Monday May 27th 2024 Remade the script for when a Clony is stuck inside a collision. Also from Griffpatch. Tuesday May 28th 2024 Added Wings to the clones. It uses the Stretchy sprites script from Griffpatch. Also added a new obstacle: It is a long peice of iron structuring. It's hitbox is basically a line. I have also added a way to save and load levels. Wednesday May 29th 2024 Levels can now have more than 300 obstacles. Before, Levels were capped at 300 because of the scratch clone limit, but now instead of a clone for every object, instead there is 50 clones and when an obstacles on the far left side of the screen, its switches to an obstacles on the far right side of the screen. The caveat of this is that having more than 50 obstacles per screen will cause Saturday June 1st 2024 Turns out the code I made on wednesday actually did the opposite, and limited levels to only 50. Now however, instead of having 50 clones on standby and appearing when an obstacle comes into view, now when an obstacle comes into view, a clone spawn in for that obstacle and deletes the clone when the obstacle is gone. Now levels can actually have more than 300 obstacles, just don't put 300 obstacles all very close together so it can be seen in 1 view, or else Clony wont be able to multiply and some obstacles wont load in. Also, I have Added in Background obstacles. Sunday June 2nd 2024 Improved the editor and made it mobile friendly. Also added the ability to reset the level. Collab Using the BIocklive Realtime Collab Extension