The game has build in instructions but just in case I will provide a text block of a tutorial. The downloads work as an adjustable difficulty the first one slows down you lockdown and vent clear and other similar defenses. the second one simply speeds up all robots. the third one activates phantom Stella. and they all speed up the robots by a tiny bit. Charley and Stella will walk to the front window and side door respectively and you use the lockdown switch to be rid of them. there is a little lizard thingy that enters your vents and if you use the lockdown while its in there it will kill you you need to use the vent clear button that only shows up on the affected camera, to clear your vents and get rid of it. the other jawless charley guy goes away if you stare at him. phantom Stella temporarily stuns you if you don't look away from her on night four the monitor breaks and is replaced by an emergency kit which simply blinks faster when you need to clear the vents. and night six is cool and different but i dont want to spoil it.
New Profile Picture This Project is not 100% complete it needs play testing if you find any bugs, let me know how to replicate them so I can fix them please and thank you! I'm still tweaking numbers as well so if you think its way too hard or vise versa, please feel free to share your opinion in the comments below! I always love reading feedback! and will be sure to take it into consideration even if I dont reply. I figured if i tried to make any kind of jank saving system no matter what people are gonna find out how to use it to skip nights and so instead of having it be a complicated method of skipping nights, I just let everybody do it so nobody has to go through the punishment of going through my code. Use this power however you wish! I have been working on this project on and off for almost four years now. I realized I had set my ambitions far to high. there was many things I thought would be cool that I knew how to add but I just didn't have to motivation to add them. and with a sudden awakening I scrapped and simplified so much of the project and was finally close enough to being done to release it. for example there was gonna be phone calls that i was gonna voice and everything. Thanks to Scott Cawthon For Five Nights At Freddy's. Thanks to websites like Pixabay and freesound for the free sound effects. Thanks to my friend Carter for the menu music Everything else was done by Albert Belanger which is me bobob1234567 inside of the official FNAC studio there is going to be select unfinished builds that will showcase some of the developmental history for any of those interested. ===Update log=== Fixed a bunch of small visual bugs I didn't keep track