Another experiment. https://scratch.mit.edu/projects/765181460/ for the reciever part Sends the ball location to the recieving part as long as my sync program is active Yet to understand how to connect this to a multiplayer engine so it does not break every single time two separate people use the sender part
If it says "disconnected" it means my syncronization program is off or my WI-FI is bust If it says "connected" the syncronization program is working as intended Scratch API used: https://en.scratch-wiki.info/wiki/How_to_Access_the_Scratch_API_Using_Python_3 TODO: Make it smoother!