Another experiment. https://scratch.mit.edu/projects/765171497/ for the sender part Recieves the location of the ball from the "sender" program as long as my project sync system works Yet to understand how to connect this to a multiplayer engine so it does not break every single time two separate people use the sender part
If it says "disconnected" it means my syncronization program is off or my WI-FI is bust If it says "connected" the syncronization program is working as intended Scratch API used: https://en.scratch-wiki.info/wiki/How_to_Access_the_Scratch_API_Using_Python_3