~Make sure to check out the ingame tutorial!~ Basics - Play cards to defeat your enemy. - Build up block to reduce damage. It resets each turn. - Before you begin, choose a deck. - The icon above the enemy shows their intentions. - Each card costs energy. It replenishes each turn. - You can modify your deck after each fight. - To check your deck, hold spacebar. - Be wary of bosses, they appear every 10 rooms. Enemy Intent - Intent is a hidden stat that is chosen randomly for the enemy each turn, scaling higher further into the game. - Intent decides how much damage or block an enemy can do and does not affect debuffing. - Certain cards or relics can reduce or increase intent. Debuffs - All debuffs decrease by 1 each turn. - Poison deals half of the inflicted poison per turn. - Vulnerability increases damage taken by 33%. - Burn deals 2 damage per turn when on an enemy. - On the player, burn deals 1 damage per card played. Card Properties - Cards have classes; offense, defense, and support. - Exhaust means it's removed until the end of combat. - Combust means it's removed from your deck. - Reusable means it stays in your hand once used. Relics - Relics grant a variety of passive effects. - Relics also have the same class system as cards.
Changelogs V1.4.4 - New card — Greatblade - Buffs — 5th Ace (3 energy -> 2 energy) — Royal Flush (3 energy -> 1 energy) - Enemy AI changes — More potent debuffs (burn is unchanged) — Gobo reworked - Minor item description changes - Added a simple card playing animation Changelogs V1.4.3 - Checking lists looks better - Reduced card removal to 2 - New relic — Lightbulb - New cards — Knife Belt — Riposte - Balance changes — Body Slam(+) (10 dmg -> 11 dmg) — Dual Strike (3x2 dmg -> 4x2 dmg) Changelogs V1.4.2 - Bow rework! - New cards — Poison Arrow — Ballista Bolt - Balance changes — Fragile Arrow (none -> +1 dmg) — Arrow (none -> +2 dmg) — Brace (reworked; 3 block, duplicates are no longer permanent) — Bow (6 dmg -> 4 dmg) — Hand Ballista (20 dmg -> 18 dmg) — Patience (+1 energy -> +2 energy) — Ritual (+1 energy -> +2 energy, 3 hp -> 4 hp) Changelogs V1.4.1 - New cards — Armor Break — Putrid Knife — Dual Strike — Hand Ballista - Updated animations — Added idle movement — Added action movement — Added debuff and block FX - Optimized some code - Bugfixes - Hold space to view certain lists Changelogs V1.4.0 ~The Forge Update~ - The Forge! — Talk to the Blacksmith (he's got stories to tell) — Upgrade your cards - New card upgrades (legacy cards may be upgraded) — Scratch+ — Protect+ — Scheme+ — Barricade+ — Barrage+ — Body Slam+ — Shiv+ — Ritual+ — Shield Bash+ — Slap Hand+ - New cards — Enrage — Rupture - Buffs — Cursed Torch (-1 intent -> -2 intent) — Mace (9 dmg -> 10 dmg) — Soap (+2 block -> +3 block) — Flamberge (10 dmg -> 12 dmg) - Slightly altered enemy HP scaling - Player burn no longer ignores block - New decks & deck changes Want to mod the game? Use the modder's edition for a more barebones version with instructions on how to mod it: Credits - Slay the Spire by Mega Crit Games - All SFX by Toby Fox - "Hip Shop" remixed by Shadowsense, originally composed by Toby Fox - All other songs by DM Dokuro I read all of my comments, so feel free to post some suggestions or reviews, or create something at the suggestion center below. tysm for the support to the game! it means a lot to me that people enjoy it. Tags