The flag must be clicked :| FOR THE CAP'N >:DDDD I reserve the right to report your remix if: > you don't change anything > you change very little MAIN COMPETITION: https://scratch.mit.edu/projects/768726761/ Comment who you think will win! *screams in sleep deprivation* So I chose this song because 1 - I like the song 2 - The palette matches Gen and Ragnar perfectly 3 - Not a lot of other people chose this song because it doesn't start with a very headbop-y beat; srsly Blue Skies be like- I contemplated doing Snakes too because I want to use Sigil (One of my cooler guardian designs) for it but this took me long enough lol (Totally not me repetitively browsing the remix tab to check for competition)
@Birchbreeze LOVED WTH- @GameGirlX loved *cries* go follow her she's awesome No way @DradigonKnight loved and faved and followed Holy crud @Cradity loved and favorited and so did @cs903955 *sobs* STOP GIVING THIS PROJECT SO MUCH ATTENTION- I'm just going to make this a list now ;-; @_Kat-taK_ @GHouse11 12.4.22 - 95 views, we're getting close to my record :0 12.7.22 - 113 views this is climbing steadily- 12.17.22 - 164 I think this is a record 1.13.22 - 224 im just gonna stop counting Art: @IzEpic 99% of coding: @IzEpic Smooth glide: Ask I forgor who actually did it Featuring: Ragnarok (APG and OPG) and Gen (like half a second for the 3-2-1 part) Unique styles of code used: Chaining, Timing Sprite This is the best quality meme I've ever done what- Woah I think I invented a new way of coding memes I'm calling this style 'chaining' so that's what that is Basically the head has a code piece that says {Forever: [Set variable X to x position] [Set variable Y to y position] } and I put a piece of code in every other moving sprite so that their movement is always based off of the X and Y variables :0 Examples: Right wing {Forever: [Point in direction Y/2 - 90] } Face: {Forever: [wait .01 seconds] [go to x: X y: Y] } Body: {Forever: [go to x: X y: Y/2] } This means I only have to code the head sprite and all the other pieces will follow the head's movement! :O So this is a pretty cool discovery :)