Oh no! We have been knocked out. We wake up in a labotory. However, there are some rather... intresting... creatures that reside in here. And they are not friendly! Survivors: Gun Cat Came from the police station. Randomly pulls out his gun and shoots. Sweline From the 13th centrey. He uses his sword to spin toward enemies. Lie: OMG A LIGHT PURPLE LAZER GG! Coven Cat: They create wards which damage all enemies on completion. They have a slow spawn rate. If they don't finish a ward it will stay-this can be changed if needed. The most there can be is 13. Monsters: Amalgamation A shape-shifting glob of [][]. It cannot control itself and will randomly have a short seizure. Mute A black figure that is made of some sort of black metal. Can become invincible for a short time. Bundler Giant paper mache. Breaks upon death to reveal parasites. Headless Failed experiments by Unidentified. The simplest enemy. Consumer Ink exposed to a huge amount of raidiation. Consumes things, one-shotting them. A boss. Unidentified Terrifyingly quick monster. It can suck the soul out of life and turn the corpses into his slaves. Victims Slaves of Unidentified. Unlike other monsters, they can turn while walking. Will grab survivors and kill them via brute force and rage. Coverd Beings that disguese themselves as survivors. Basically just faster Amalgamations. Soul-Glutton: Max of 1 at a time- they head for the spawn point, and get larger the less survivors there are. Very slow and tanky, they must be killed or they will take over the spawn point and consume any new spawns. Take double damage from Coven Cats.
I fixed the survivor count to be accurate. Also, I think putting max amounts for a lot of things is a good idea so it doesn't overload. I used costumes sine tad of health but I tested health and that does work.