USE TURBOWARP UNLESS IF YOU WANT LAG!!! TRUST ME!!!!!!: https://turbowarp.org/767909100?fps=250 If u cant use turbowarp, here's a list of mirror links: https://scratch.mit.edu/discuss/topic/765096/?page=1 If all else is blocked, here's a link to the most recent html File: https://github.com/rinostar1998/Epsilon-3d-Engine-Html-File Move the mouse around to change how fast you turn, or look. Use WASD to move, Space to jump. Press number keys to change res. A res of 4 on the Chromebook makes it run around 25 - 50 FPS
Update : I did it! I made a comprehensive tutorial for any aspiring devs learning how to use this engine for their 3d games : https://scratch.mit.edu/projects/1199569427/ Scanner and FPS scripts "borrowed" from @griffpatch collisions started from https://scratch.mit.edu/projects/379304562/ Music made by me, obviously. If ur going to use it, or any part of the engine itself, make sure to give credit. SAT is not yet supported, but player collision resolver is a lot better than my last two attempts. This engine is specifically designed for a 3d game I'll start working on soon, though you're always welcome to make your own 3d games in this. Instead of having a custom programming language and having to code in that, this time it's blocks, and event triggers. #Games #Games #Games