///SEVERE THUNDERSTORM SIMULATION A simulation of a thunderstorm, from mild to severe, on a street. May contain some bugs. Also not entirely realistic. =Use the sliders on the corners to manipulate storm properties. =Wind speed, rain, and lightning will not be available to manipulate unless cloud cover is above 95%. =High enough wind speeds will destroy windows. =High enough wind speeds combined with high enough condensation will produce hail. ---- =Cloud cover (0-100): how much the clouds cover the sky =Wind speed (0-60): speed of the wind (also affects speed inside the clouds) =Condensation (0-100): how much the water condenses in the clouds to form rain, controlling rainfall =Static charge (0-15): How much the ground and clouds are electrically charged, controlling lightning frequency
buildings made by me street, cars, lightning, clouds, and rain images from google sound effects from freesound all code made by me also: please don't remix unless you actually change something