Top Speed: Makes Boids go faster but shakes and moves slowly if speed 0.5 Resolve: Uuuuh I forgot what was this for... Range: If range is 150 the Boids will easily get contact to a flock, horde, swarms from a far distance but if 0 then they will need to get reaaaaally close to get contact to a flock, horde blah blah blah.. Separation: If separation is max they will not be close to each other but if minimum they will stay reaaaaally close like how a child goes to somewhere but he can't just leave his parents or else he wil be lost in a biiig crowd. Cohesion: Ok, now this is a little hard to understand but please I hope you guys understand anyways. If cohesion is minimum it will make many many groups but if max there will be one group.Now I think this instruction is wrong but still I hope you understand. Alignment: If maximum Boids will follow the way their captain is pointing and will follow exactly where the captain is going. Volume: You know what to do with that. Also all the Boids try to avoid touching your mouse pointer which is cool. Also press Space to switch backdrop. Also the thumbnail looks so cringy LOL. (not the thumbnail the text.)
THANKS TO THE LEGENDARY @griffpatch (I just saw from him how to make the boid but still THNX A LOT!) Run in Turbowarp it is too laggy here!!! (Copy the link and right click it, then paste into search bar >>>>) https://turbowarp.org/768311894 or just press the red T next to the remix button (if there is one.) Also there are 14 types of boids: 1. Original Boid 2. Killer Boid 3. Fancy Boid 4. Phantom Boid 5. Predator Boid 6. Lime Boid 7. Sunshine Boid 8. Half Predator, Half Normal Boid 9. Pink Boid 10. Sunset Boid 11. Mouse Pointer Boid 12. Error Entity Boid 13. Ghost Boid 14. Sky Boid Backdrop Whirl effect switch copied from @kfchikinfiter (Backdrop will change every 65 seconds.) New Update 11/29/2022 - Added volume slider.