click the cat to get points: space to slow down time the slow down time was a test for another game i'm working on right now i just decided to share something really stupid to share my progress with it. it basically takes a negative number, multiplies it, and shrinks it down to decimals, and uses it to slow down time. it also changes the pitch, and speed of effect performance. you must put an algorithm into all (wait) fields, and the algorithm is [ptch(pitch as negative number)*4]-ptch(convert to whole number) [*0.0005] (makes the wait less than 4 years) if you dont understand, check the code, and all wait blocks will have the algorithm in it.