Just a general playground for my Frontiers engine. PLAY THIS ON TURBOWARP FOR BEST EXPERIENCE Huge thanks to BrickBuddy_1996 for the object code, and NotSonicth. I tried for hours to get both to work with polish myself, to no avail. Still needs some work. Getting there, though. Stomp is still Janky. (sorry for leftover sprites lol, they were tests i forgor to remove :l ) SEISURE WARNING. Do not boost if prone to seizures. A lag free and refined version of my modern sonic engine, with confirmed frontiers moves. Also gave Sonic's stomp momentum like in the gameplay footage. Next I want to add more combat moves. and of course, no momentum when boosting. I am hyped to heaven and back for this game, and I will add more features as they are revealed. C: Slide X: Boost S Drop Dash K: kick Z: Jump W: Trick UP: Double Jump C: Stomp E: Bounce Number keys: Music
Changes made: 08/08/22: Added punch (P). 22/08/22: Finally added some "super blue boost" rumoured visuals we got from the Japan ad, wind effect, and a bounce (rumoured) 22/09/22: New map elements, scaling fixes, slide Artwork / sprites by me. 26/10/22: Nerfed jump as seen in trailers, nerfed air boost, nerfed boost, turned mr krabs into a living punching bag 13/11/22: Added boost meter, changed air boost to lock direction 14/11/22 NO MORE M WORD (at least while running), tweaked midair physics, added dynamic music volume (music gets louder when you move, like in the game), removed visual variables 15/11/22: RELEASE UPDATE! (bit late but close enough) Tweaked physics, added textured map, new layout, sound effect changes 16/11/22: Added objects. 26/11/22: added boost limit 27/11/22: general balancing changes, tweaked air boost, stomp, boost, dropdash, jump and more, bug fixes 28/11/22: added music changing, new backdrop, level ending, hint ring, terrain changes 29/11/22: added functional homing attack, koco object HUD by @Freddy_F4zbear1987 Thanks to TOMICOOL for the engine. Huge thanks to NotSonicth for the revamped airboost code. Sonic model made in Blockbench.