wasd = movement space = attack p = spawn enemy runner
Dev log 1 Dec 1 2022: It walks! The main character sprite has a walking animation. Dev log 2 Dec 2 2022: Walking animation plays correctly for left and right My first camera system is working! Update: Moves up and down with animation depending on which way you are facing. However the camera Y value has been set to be a fixed 100 allowing the player to move the camera side to side but not up and down. added a new sprite with attacking animation. don't know if it'll stick but it's there. also added it to the camera system. Dev log 3 Dec 5: Huge progress, main character cannot go off screen, basic backdrop done, and a door was tested and put at X 1500 according to the camera system, also worth mentioning I hid some of the less useful variables. Added windows! really makes the game feel that much better. centered door to be between two windows. Dev log 4 Dec 6: worked on sprites such as enemies, swords, and cut scene objects. I have yet to import the files. Dev log 5 Dec 7: more sprite work, made an entire weapon set for the player. My first ai works! I made a simple runner ai that charges at you in an attempt to kill you before you eat it. the animations all play and everything works smoothly so far. The only way to access it right now is by pressing space to spawn one at x = 0. Dec 7-14th: slight development coding wise however largely the time in the past week has been going towards a ridiculous amount of spiriting. background, weapons, enemies, main characters, and more little sprites.