this is a re-release, it says "plus" but there is an actual update this time (THE GAME WAS ORIGINALLY MADE BY @Castle_Hippopotamus) --new gui exclusive to this version only, tracks the distance of the car (press [o] to disable, press [x] to toggle the end points (there is a blue color on the left, once it touches spidey, you know you've won, there is a magenta color on the right and if it reaches the end of the right side, you know you lose))-- fancy a bit of late night car chasing through the city? how to difficulty: -see red button on bottom right? it's on computer mode -click it to toggle different difficulties -if it's green it's mobile mode -works better if computer users use computer mode and mobile users use mobile mode how to spidey: -click or press space where you want to web sling to -HOLD the mouse button or space down to hold on tight -release mouse button or space to let go -shoot more web and repeat -(works best going from side to side) -swing into a building to attach to it -when on building you can shoot web bullets if you click in a certain area -click on roads (cursor outline turns white when hovering) to turn to a different street how to car chase: -swing side to side fast to catch up -look out for turn, car will try to troll you (their blinker turns on) -if spider sense tingles then car is about to make a turn (TRUST YOUR SPIDER SENSE) -web up the car with mouse or space when on the wall -get close enough for it to stop -dont let it get away! fun little demo that i kinda made into a game [or YOU could remix it and make actually good] um, also touch screen works... (mobile user moment) added space bar support for trackpad users. thanks to @Esben_Flavogle for the idea. and to @Castle_Hippopotamus too ig (he made the original demo) spidey on! oh and happy new year :B
original game: https://scratch.mit.edu/projects/617159855 inspired by: https://scratch.mit.edu/projects/622729971/ created by castle_hippopotamus man remixed by me originally released January 2022 holy crap the code inside kinda hard Updates: 1/11/22: Demo Created 1/12/22: Game Released 1/13/22: Added cursor to help navigate if you keep turning on accident, randomizes when car decides to turn, updated spider sense to correspond with when the car will turn, and a few minor changes 1/14/22 - 1/15/22: Fixed issues with difficulty, and added device setting for mobile and computer users, and new cursor Computer Mode: Car acts like normal (impossible for mobile users) Easy Mode: Car takes more time to register momentum which causes it to rush back farther (harder for computer users) 12/2/22 - re-released so i can update stuff if i want to 1/2023 - added a gui that tracks the distance between spidey and the car, useful to know your speeds and stuff or whatever 5/5/23 - updated car sprites (they are a lot better), and added new sprite to little gui that shows you the end points of the car (read instructions), cursor is now smaller 5/9/23 - fixed bug where game could not be beaten after stopping car ideas for future maybe: -car can shoot projectiles towards spider-man