In order to save your progress, comment your level, EXP, and the last stage you beat in the campaign. Not completed yet, and never will be. The game's completed version will be on itch (see notes and credits). An improved version of Homeland Defenders, a REALLY good tower defense game. Additions/changes: - New upgrades - More waves - One new tower - Three new maps - Two new modifiers - Two new difficulties - A campaign mode (extremely incomplete) - Enemy reworks (such as zombies regenerating their health) - Balance changes (such as nerfing Clubman) - Loads of grammar fixes - Commas in numbers (incomplete) - Unique dialogue for some modifiers - New cheats - Upgrades show stats (heavily incomplete) - Quality of life improvements - Bug fixes Tips and Tricks: Crossbower: A starting tower that has slow projectile speed. It's best used on straight lines. The first path focuses on damage, pierce, and seeking projectiles, usually great for thinning hordes, while the second path focuses on range and reload, and is best used where it gets large coverage of paths. Clubman: A melee tower that focuses on coverage of the path. It's good for the early game. The first path focuses on damage and projectile speed, but the second path focuses on speed, range, and spawning, and is good on long track maps and with stalling strategies. Axeman: A mid-game tower that is good at absorbing stuns and damage. Trapper: A very good tower throughout the whole game. It's best placed at the mid-back of the track so the traps can build up easier. The first path increases the lifespan of the trap, making it more reliable as a safety nest, while the second path focuses on damage, making it reliable for large track coverage. The paragon is one of the more expensive, but its explosions make it 100% worth it. Multi-Barrel Turret: Very effective on maps where enemies go around 360 degrees; the turret can hit many enemies with its bullets. Pomegranate Tree: An economic tower. Can be used for farming levels and money. Can give extra starting cash if used correctly. The first path focuses on making money, while the second path focuses on pomegranates' lifespan and EXP. Upgrade the second path during the early game if you want more EXP! The paragon is the best for EXP farming. Raygunner: Pre-late game single target tower. Marksman: Has infinite range. It can hit enemies from anywhere. It ignores defense, so it's almost guaranteed to deal a good sum of damage, especially when upgraded. The Enemy Weakener upgrade on the left path makes enemies more vulnerable to attacks, making the Marksman a sort of support tower. The right path is about attack speed, which allows for it to wither down groups a bit better. Getting the paragon combines the high damage and increase in vulnerability of the left path with the high attack speed of the right path. It's incredibly strong. Bloodstreak: A rather weak tower that gains upgrades as it does damage. It's best when placed at the start of the track with other towers further in. That way, it can get stronger, but you can still properly defend. Electro Zapper: A good multi-target tower. Its lightning can hit many enemies at once. However, it attacks quite slow, so if the slow attack speed is going to ruin your run, then upgrade to Electricity Blaster, since that has high attack speed. Do note that the tower will start firing electric balls instead of lightning as a result.
**PLAY ON ITCH.IO (NEWEST VERSION) HERE:** https://krazyman79.itch.io/homeland-defenders-refired Play the Scratch version on Turbowarp here: https://turbowarp.org/772179598?clones=Infinity&fps=60 (Playing on Turbowarp gives you access to everything except perks.) Changelog: - Drone moves slower to make it not as good on multi-lane maps - New upgrade for the Cannoneer: - Quicker Loading: A conveyor belt and container for cannonballs are established. Attack speed is increased. - Introducing the Homeland Encyclopedia! Here you can learn a little bit of information about each tower in the game. How are crossbowers good at shooting? Where do the axemen live? These questions and more are answered when you open up the encyclopedia. - Drone deals less damage - Intermediate mode is available at level 0 - Four new enemies: - Sturdy Warper: A slower and stronger Warper. - Elite Warper: Spawns Prisms of Universal. - Prism of Clusterversal: Also spawns Prisms of Universal, but is also incredibly hard to kill. - Demon: Stuns towers with its pitchfork. Probably the simplest new enemy. - New Multi-Barrel Turret upgrade: - Spiky Bullets: Damage is increased. - New enemy: Guardian of Space, another council member, even stronger than any guardian of time. - Sun Temple and Light Chroma are nerfed - Fixed a bug where projectiles that ignore defense deal way more damage (thanks to @5C_NVC for helping me fix it) - New Bloodstreak upgrade: Absolute - Bloodstreak dawns a look somewhat similar to a guardian of time, and is overall much more powerful. - Buffed Bloodstreak - Nerfed Bloodstreak - Archangel moves faster, and its shield is increased. - Two new enemies: - Corrupted Warper: A prism of clusterversal possesses the dead body of an elite warper. Basically a slightly slower, yet stronger elite warper that also spawns prisms of universal slightly faster. - Droidsprinter Gen.1: The unstable first generation of droidsprinters. They can randomly explode, stunning nearby towers and losing health. - New upgrade for Raygunner: - Unstable Plasmatic: The ray gun heats up as it shoots, increasing the damage it deals. Damage, pierce, projectile speed, and firerate are increased upon upgrading. - New enemy: - Council Leader: The strongest enemy in the game. Can force towers to join the council. - Spiky Bullets reduces attack speed - Bullet Zenith price increased - Knight, Knight(Shielded), and the General move faster. - New enemy: - Alternative Knight: A decent duelist. - Shield now properly gets affected by health multipliers - You can now only gain at most an enemy's max health *WITHOUT MULTIPLIERS* worth of money. - New perk: - At level 70, the one Bloodstreak you can buy is free. - Trapper paragon added - New enemy: - Reviver: Revives previously killed enemies. - Welcome to the alpha stage of the game! We've gone so far from the original compared to the pre-alpha version of the game that we've moved into full-on Greek letter territory. From this point onward, we'll be going through many Greek letters until we reach V1.0 (or something like that). - More dialogue past wave 50 - New enemy: - Nuke Drone 2.0: A slightly slower, yet way tougher Nuke Drone. Its explosion destroys cheap towers. - Added two upgrades from the original game - You can now level up properly again. - Ridiculously absurd mode from the original game is here! - Electro Zapper can stun again, but it's not as overpowered as it once was. - Electro Zapper price (and most other upgrade prices for the tower) increased - Superelectric Blitz is cheaper, but the charged orb does much less damage. - Implemented a system that is guaranteed to remove all enemies and towers when you lose - The toughest enemy to ever grace the Clusterverse is here: the Devil! - Updated the credits for my trans friend... - ...twice! Original project by @5C_NVC Thanks to @TheDipler and @5C_NVC for most of the code Inspired by BTD5 and BTD6 by Ninja Kiwi (and Tower Blitz) (Also, some of the sounds were made by Ninja Kiwi) Credit to Levi Niha, Piercing Lazer, and the Calamity Mod for Terraria for the music Crossbow sound taken from Minecraft Machine gun, gatling gun, and sniper rifle sounds taken from Team Fortress 2 Other sounds taken from Scratch library Flamethrower and black hole bomb assets by @sailor11111 Base cannoneer asset, recruit assets, and original design for Outback and Mountains by @Sreon Original design for Spreadout and original watergunner gun sprite and concept by @5C_NVC Heart asset originally by @TheDipler, but was altered a bit Thanks to @sailor11111 for his Extras remix which I used for Refired after Refired randomly reverted to an earlier version. He basically saved me from having to redo lots of work. And, of course, thank you for playing, and keep on defending.