It supports up to 100 players per room! You can create and host your own room! Supports WASD and arrow keys Find any bugs? Please let me know If you need more help look on the help page Players with a “★” at the beginning of their name means that player is hosting the room Players with a “*” at the end of their name means that they have experimental mode enabled For people with experimental mode enabled: These settings have been released to the public but will have glitches USE AT YOUR OWN RISK! If you have any questions that should be added to the help page then comment below If you have any other issues then let me know in the comments. ——UPDATE LOG (STARTING JAN 11, 23)—— 1/11/23 - Treadmills have been added to the game 1/13/23 - The third level have been added its playable but not finished 1/14/23 - Added SFX and Music options into the game 1/15/23 - Cannons have been fixed & Third level has been done 1/15/23 - Fixed issue with cannons when playing online 1/21/23 - Added an internet, a scratcher, and if the player is signed out detector 2/4/23 - Help page has been added 2/5/23 - Fixed Intro music playing while on the win screen 2/6/23 - Removed SFX setting 3/3/23 - Fixed ALL obstacles (except the balls) clipping to the edge 3/14/23 - Fixed all bugs in rainbow mode & moved it out of the experimental menu also added more pages to the settings page 5/8/23 - Diving added to the game 5/16/23 - Removed the “Current Glitches” tab 5/16/23 - Worked on the help page 5/16/23 - Renamed from “FALL GUYS ONLINE” to “FALL GUYS 2D” 5/22/23 - Added “Waiting for players” screen 5/26/23 - Big UI change 6/1/23 - Removed 2D from title 6/12/23 - NEW LEVEL Red Maze 8/19/23 - LEW LEVEL Fly Time 9/16/23 - Return button added. You no longer have to click the green flag to get to the main menu 9/29/23 - Because of a cloud update players will no longer get the error "New-scratcher" 12/9/24 - NEW LEVEL Looping to the center 12/13/24 - New Object Punching Glove & New level Strong Punch 3/25/25 - Multiple rounds no longer experimental but some bugs can occur if sync issues happen 3/26/25 - Spectating has been fully implemented 3/29/25 - You can now create and host your own rooms. 3/31/25 - Changed how the player list works for a better method with the new system and fixed a spectating bug 4/3/25 - NEW LEVEL: Obstical Madness 4/5/25 - Fixed bugs with the level 4/6/25 - Added a player popup thing so you know who qualifies 4/9/25 - You can no longer enter any room you want without a host in lobby 4/10/25 - Added an option to private your game so it doesn’t show in the games online list 4/17/25 - Fixed a bug where player is still qualified during next round transition causing bugs 4/17/25 - Added a way to change how many players can qualify each round 4/22/25 - Fixed a bug with the win screen 4/23/25 - Fixed a bug to stop the round from ending before it starts and a second bug that fails to check player space in time 4/25/25 - Added a pause button 4/28/25 - Updated the ping logic to be on time instead of frame. 5/1/25 - Ghost replay added 5/2/25 - Watching ghosts added 5/12/25 - Updated some player code (Limit is still 8) 5/13/25 - Player hosting now has a ★ 5/14/25 - Players can now replay in the same lobby without leaving 5/22/25 - Updated the online script. Higher ping but should be more responsive when multiple people are playing 5/23/25 - Updated some popups to be in a window instead of full screen so the user doesn't have to reset the game 5/24/25 - Ping is now more accurate as its connected to the player data 5/24/25 - Updated the host script to be way more responsive and added a Show names option to the settings menu 5/24/25 - Fixed a bug where the host gets eliminated and everyone including the host loses connection to the game 7/17/25 - Fixed an issue where putting your game to public only showed up if it was toggled at that moment 7/18/25 - Added an option to spectate instead of playing in the game you are currently in and started using clones instead of the variable reporter for who you are currently spectating 7/21/25 - Fixed a bug where other players jitter when moving and changed the dive physics to act more to the game being a mini jump boost and fixed stacking the jump and dive momentum together 7/25/25 - Choosing a level online now displays the same level picker as selecting an offline level instead of asking you to type the level ID. 12/21/25 - Added ghosts UI 1/18/26 - Added UI when finding an online game and added an option for the host to set the max ping a player can have before disconnecting. 1/25/26 - Added support for up to 100 players in a single room! (Note: You may notice higher ping in games due to how reading and writing works on cloud) 1/26/26 - Fixed an issue where the client reads old player data after already reading new data causing players to jitter backwards Description limit was reached! More update logs below.
——Credits (Name-What they did)—— Griffpatch-Player moment (Heavily Modified) Griffpatch-Ball physics Griffpatch-Encoding/Decoding BlueToadMaker-Code BlueToadMaker-Art BlueToadMaker- All Online code Mediatonic-Idea Mediatonic-Music google10000english repo-List of good words ——CONTINUED UPDATE LOGS—— 1/27/26 - Added a setting allowing users to see other players pings in the player list and in game if enabled. 1/28/26 - Fixed a bug where if show player pings was enabled spectating breaks 1/29/26 - Added simple room encryption with passwords. (Yes this does actually encrypt your room but the method used makes it very easily breakable and for now this is really just a proof of concept on encrypting and hiding your room from the cloud network.) Also added a pre-host options menu 1/31/26 - You can now name your replays! (Note: Old replays will need to be slightly modified to be able to work with the new system) also fixed a bug where playing a ghost can cause it to duplicate 2/1/26 - Started using the new online block to detect online and added a cheating detection for high fps 2/4/26 - TW lobbies can now chat also added a button during spectating to freely move around the map 2/5/26 - Added a check to see if players are actually in the 'waiting for players' screen and wait if not all players are, added a countdown when game is about to start and attempted to make reading from the cloud a little bit faster 2/7/26 - Added safe chat for scratch users and fixed a bug where getting eliminated doesn't register until after they disconnect 2/8/26 - Added a new obstacle spring and a new level left and right and fixed a bug where the treadmill did not animate correctly when moving left 2/9/26 - Fixed a bug where players weren't getting kicked out when joining late and a bug with clouds when player went offline 2/10/26 - Started working on Offline Mode! 2/19/26 - Added version checking! You and the host must be on the same version to play together 2/21/26 - Fixed a bug where the outdated version error wouldn't close, attempted to optimize cloud even more, and added a check to make sure users got latest host data before finishing loading 2/24/26 - Host can now allow users with different versions to join. 2/28/26 - Added more player popups when players leave, disconnect, reconnect, and get eliminated and added a players ready count on the waiting for players screen and added better leave handling so when the player leaves normally they instantly leave across all clients and used a better method for reading player names and added an extended player list and fixed a bug where joining a game that doesn't have the right version can cause you to not be able to create the game making the version mismatch error show up 3/1/26 - Fixed a bug where leaving players names did not show up and added the extended list to the pause menu 3/31/26 - Added a confirmation popup when resetting settings. 4/27/26 - Fixed a bug where players sending their disconnect request but not actually disconnecting causes everyone in the lobby to lag from continuously displaying that player leaving ——Hashtags—— #fall_guys #online #fall_guys_online #fall_guys_2d #fall #games #mmo #100 #players #multiplayer