W: Z up A: X down S: Z down D: X up Space: Jump Q: Reset
This is a little tech demo of an idea I had where a 3D plane is split into two different viewing angles, where one angle shows the X and Y axes and the other shows the X and Z axes. I might do something with this idea, but I might not. --Credits-- Scripts: Me Sprites: Me Backdrops: Me Viewing This: You! --BUGS-- The XY object's sprite fencing starts to break down once its size is changed.