Buildings: Farms increase food by 1, costs 100 Power Plants increase power by 4 (unless government is Robotocracy where it is 2), costs 150 Houses increase Max Population by 10, costs 50 City Hall allows for a government and accesses taxes, costs 200 Police Station prevents crime events, costs 200 Food: Food is generated from farms Food can be randomly stolen If food = 0, population will begin to decrease Power: Power is generated from power plants If power < 0, farms cannot product food Population: Default population is 100 If population does not = Max population, it'll increase/decrease population in till it is corrected. If population = 0, its game over Houses increase Max Population by 10 Happiness: If government = Democracy, if Happiness = 0, its game over Cannot be generated just yet Tax rate determines happiness (increasing taxes decreases happiness) Money: All money generation is determined by jobs, incomes and tax rates. More jobs = more population income More income = more taxable money Jobless population costs money Dictatorship governments costs additional money Jobs: Farms generate 10 jobs Power Plants generate 15 jobs City Halls generate 20 jobs Police Station has 30 jobs Wages: If Communist Government, all wages = 100 Farmers earn `1 - 100 Power Plant workers earn 1 - 150 Police Officers earn 1 - 150 Governors earn 1 - 200 Tax System: Worker x WorkerWage = JobIncome All Job Incomes = AvgIncome (AvgIncome / (100 / TaxRate))
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