I wanted to play this game until I remembered I couldn't, now here we are lol. All credits to @Tarlach, really amazing guy and had the funniest projects on Scratch. --------------------------- Oh boy, where do I even start? Scratch 3.0 basically broke EVERY custom block in this project, primarily the "define" custom block with was connected to the "concatenate" list. Funnily enough, the concatenate list is EXACTLY what is needed to move backdrops since some rooms have multiple paths. So instead of using custom blocks, I used a variable and MANUALLY placed every room (like Super Mario Maker except there is only one correct answer). Looking back, this probably wasn't even neccessary considering how linear the game was but its too late now. Oh well. I fixed the intro by just changing the number on the size block.
@Tarlach actually made the game, I just made it "3.0" friendly. There was a method involving a sb3 to sb2 converter but I think it came with its own flaws. I don't remember its been 4 years since I tried it lol. ---------------- Note 1: THERE WILL BE A TON OF BUGS AT FIRST, MAKE SURE TO REPORT THEM SO I CAN HOPEFULLY FIX THEM. Note 2: I don't know how laggy it is for most people, but I think turbowarp might give a better experience depending on your PC. Note 3: I just did this as a small side project (like in one day) and I am pretty busy with some other stuff so I don't think I will be able to provide constant support for this. --------------- UPDATE LOG: 12/6/22 - Rooms fixed and game is now playable 12/7/22 - You can now go backwards in rooms to the Bactim fight. Frisk showing during bosses is fixed (I think I haven't tested all of them. A temporary fix has been applied for the Tarlach fight, you should probably wait like 3 seconds after entering the final puzzle room in Snowdin (2 circles in the middle, triangles on left and right sides)