-USE TURBOWARP IF AVAILABLE/USE TURBO MODE TO AVOID LONG LOADING SCREENS- -Click M to mute sounds- *!!!*If you are new, remember to change Heroes to be able to use different classes. There are more plants and zombies than just the classes you have by default*!!!* Note: I will not be reuploading this project or indicate updates so check back often to see new content. Welcome to PvZ Heroes, recreated on Scratch! This project has been in the works for 1 year since I initially started working on it, and I feel that it is finally functional enough to share so everyone can use it! Features: -Over 300 cards to build decks with -Basic recreated gameplay -Garden Warfare Music during battles -Functional PvZ Heroes 2 player game simulation -Deck Builder -Most features recreated from the ground up -Fan-made Additions Randomized decks will be given to the player if you just want to play for fun, but if you have a more strategic approach then you can experiment with the Deck Building System. Deck Rules: -Deck must be 40 cards to be used -Only 4 of each card can be added to your deck -Cards must be the same class as your Hero, you can search for cards based on their class or rarity -Plant cards for Plant Heroes and Zombie cards for Zombie Heroes Basic Gameplay for Newbies (Taken from Wiki): The main objective of the game is to defeat the opposing hero by reducing their health to 0 (or by letting your opponent run out of cards to draw). This is done via the cards played on the field. There are three types of cards: fighters (plants/zombies), tricks, and environments. Fighters are cards that stay on the field until destroyed. They all have three stats: strength, health, and cost. In addition, some have traits and/or abilities that cannot be ignored and makes each one unique. The player must know how to use those in their favor in order to win against tougher opponents. In the Fight! phase, each one attacks. The strength of the fighter is the damage they do to the enemy, and the health is how much damage they can take before being destroyed. If there are no opposing cards on the same lane, the opposing hero takes damage. Tricks are cards that directly affect the game by damaging or healing fighters or heroes, making or destroying fighters, adding or removing strength or health, etc. If on the zombies' side, they can only be played on the third phase of the turn. If on the plants' side, they can be played during their phase. The only attribute associated with them is their cost). Superpowers are powerful cards that cost 1 sun/brain each. One is given at the start of each game, and you can normally only gain more by getting a Super-Block. There are four superpowers for each hero: three regular ones based on the hero's two classes, and one signature superpower, an exceptionally powerful move that is exclusive to the hero. Each hero has 20 points of health plus a Super-Block Meter. When the hero takes damage, the Super-Block Meter will fill up randomly 1-3 blocks in a shield consisting of 8 blocks. When the Super-Block charger is full, the hero will block the attack, and receive a superpower that can be deployed immediately for free or saved for later use. Each hero can block attacks up to 3 times per game. Each time the hero blocks, one shield icon below the meter will disappear, and the shield that contains the Super-Block Meter will degrade. When the hero uses up all three of their Super-Blocks, that shield will be broken, and the hero cannot Super-Block any longer until the game ends. During a game, each turn has four phases. The first phase is the Zombies Play phase, where the zombie hero can only play zombie fighters. The second phase is the Plants Play phase, where the plant hero can play plant fighters, plant tricks, and plant environments. The third phase is the Zombie Tricks phase, where the zombie hero can only play zombie tricks and zombie environments, unless they use Teleport or Teleportation Zombie, which allows them to play zombie fighters during the Zombie Tricks phrase. The fourth and final phase is the Fight! phase, where each fighter on the field does combat from left to right, so those on the leftmost lane attack first and those on the rightmost lane attack last. Note that in each lane, the zombie fighter attacks first. At the start of each turn, the number of sun/brains given increases by 1, allowing for more powerful cards to be played later in the game, so the player must not only rely on them otherwise they have nothing to play on the first turns. Only 10 cards can be in your hand at once.
Credit: Credit to the owners of PvZ Heroes, Popcap and EA. Credit to the Plants vs Zombies Character Creator Wiki community for many cards added in the game. Credit to the PvZ Heroes Wiki for tons of textures and lots of information on the game. Links: https://www.ea.com/games/plants-vs-zombies/plants-vs-zombies-heroes https://pvzcc.fandom.com/wiki/Main_Page https://plantsvszombies.fandom.com/wiki/Plants_vs._Zombies_Heroes Traits and effects explained for Newbies (Taken from Wiki): Traits: Fanmade: Captured (Fanmade) - Bounce a fighter. That card can't be played for the Captured's value amount of turns Survival (Fanmade) - When this fighter's health reaches 0 for the first time, heal it equal to it's Survival value. Official: Amphibious - Allows a fighter to be played on an aquatic lane as well. This does not restrict availability to be played anywhere else. Anti-Hero - Gets more strength points equal to its Anti-Hero value when there isn't an opposing fighter blocking the lane. Armored - Reduces damage from attacks equal to its Armored value. (If a fighter with this trait is hit with, say, 1 damage, its Armored value that acts as "extra health" takes the damage instead. If a fighter with Armored 1 is hurt for 1 damage, its Armored value takes the hit. If 2 damage, the fighter only loses 1 general health.) Bullseye - Does not charge the Super-Block Meter if a successful hit is landed on the enemy Hero. Deadly - Destroy any fighter it does damage to, both plant and zombie, unless the damage is neutralized. Only zombies have this trait. Double Strike - Does a bonus attack if this fighter survives after combat. Only plants have this trait. Frenzy - If it survives combat, this does a bonus attack when it destroys a plant directly. Only zombies have this trait. Gravestone - Hides under a Gravestone until the Zombie Tricks phase; while hiding, they cannot be affected by most tricks or damage. The only plant fighters/tricks that can vanquish or affect Gravestones are: Spyris, Grave Buster, Cool Bean, Blockbuster, and Grave Mistake. Only zombies have this trait. Hunt - When an opposing fighter is played in a lane, this fighter moves to the same lane that the opposing fighter is played in unless that lane is already occupied by a fighter without Team-Up. Overshoot - Does damage to the opposing hero equal to its Overshoot value before combat here. Only zombies have this trait. Splash Damage - Does damage to enemies next door equal to its Splash Damage value per attack, if any. Only plants have this trait. It cannot be changed. Strikethrough - Hits all fighters on the attacking lane, as well as the opposing hero. Team-Up - Allows a fighter to be played in front or behind another fighter, or allows another fighter to be played in front of or behind the fighter with said trait. Some cards get boosts from having Team-Up fighters. Only plants have this trait. Untrickable - Grants the fighter invulnerability to all tricks from the opposing side. You can still play your own tricks on them. Effects: Bounce - Remove the target plant/zombie and put it back into its owner's hand. It can be played again. Conjure - Gain a random card of that kind. Dino-Roar - Draw a card to activate this ability. Evolution - Play the fighter on a plant/zombie (of a particular tribe, if specified) to activate this ability. Freeze - That plant/zombie skips its next attack. Making the fighter do a bonus attack cancels out the freeze effect. Heal - Restore health to a damaged plant/zombie or hero. Health-Strength - Attack using its Health instead of its Strength. Shield - Cannot take damage in battle or from tricks. They are still vulnerable to tricks that can destroy fighters or lower Strength/Health.