WIP...................................(work in progress) ___________________________________________ CONTROLS IN NOTES AND CREDITS ___________________________________________ STUFF THAT HAS CHANGED FROM THE ORIGINAL: — Fuel gauge — Cargo to buy & sell — Altitude levels increased from 150 to 350 — Different kinds of planes — Music / Updated sounds in general — Updated Terrain WARNING: NEW UPDATES IN PROGRESS. IF YOU WANT AN UNINTERRUPTED EXPERIENCE, CHOOSE A REMIX TO PLAY INSTEAD. (if you choose one with a money counter or red buttons, those were from previous versions. the money counter isn't very reliable, so i switched to a variable reporter instead...)
Thanks to @WO997 for the original project Flight Simulator 3D v2.8. To get the plane to take off: 1. Make sure you have enough space to take off. (most of the runway) 2. Press and hold "s". This will turn on the engines. 3. Once the speed is halfway between the left marking and the marking on top, press the down arrow. This will make the plane go up. 4. Release the down arrow. If you hold it for too long, your tail fin will hit the ground and you will crash. If you don't know how to land the plane: 1. Look for a landing strip. 2. Line up with it perfectly. You can't be on an angle. 3. Press the spacebar. It will stop the engines. 4. Make the plane fully horizontal. 5. Press "x". This will put the engines in reverse thrust. The plane should now land if it is perfectly horizontal. MASTER THE LANDING AND TAKING OFF BEFORE YOU BUY ANY CARGO. IT WILL BE LESS ANNOYING. If you run out of fuel: 1. Your plane will still be able to glide! Follow the instructions to how to land (it might not be possible, though). CONTROLS: Down Arrow: Go up Up Arrow: Go down Left Arrow: Go to the left (slowly) Right Arrow: Go to the right (slowly) W: Put up and down wheels S: To start the engine (and increase speed) A: Go to the left (quickly) D: Go to the right (quickly) C: To go between views (cockpit and outside) X: To decrease speed (and go backwards) Space: To set speed to zero R: To fire the missile Welcome to Taylor Swift Goods Deliverer! (I will probably come up with a better name later, or maybe not.) ¯\_(ツ)_/¯ TOO LAGGY? Turbo-warp link: https://turbowarp.org/773741043 CONTROLS BELOW If you don't know "Flight simulator 3D v2.8", you have to figure out how to land the plane first (it is at the bottom of the instructions, this part). You need to be able to successfully be able to land time after time for this to be fun. Anyway, I added a fuel gauge (and you should know what happens when it is at empty), and now you can transport cargo from place to place. The more cargo you buy, the less the next box will cost and the more you will get when you sell it at the next runway. If you crash, you will lose all your cargo and all the money you paid for it. (°ロ°) The cost of the planes is in the top left corner of each plan card/brochure thingy. I know that $100 for a new plane is very little, but so is a shipping crate full of fruit for $30 and fuel for $10. Also, for all of you out there who really want to spend you in-game money because you have accumulated so much, the faster planes now cost a lot more... If you hold down on the plus button for 5 seconds, it starts to buy them really fast. Just saying. Also, if you think I should add anything to this game, tell me in the comments. Don't forget to like and fave! ʕ•ᴥ•ʔ Have fun! STUFF THAT HAS CHANGED FROM THE ORIGINAL: — Fuel gauge — Cargo to buy & sell — Altitude levels increased from 150 to 350 — Different kinds of planes — Music / Updated sounds in general — Updated Terrain Tags: (You can ignore these...)