// Set up the game screen create stage set stage background to "Pac-Man maze" // Create the Pac-Man sprite and set its starting position create Pac-Man sprite set Pac-Man x position to 0 set Pac-Man y position to 0 // Create the ghosts and set their starting positions create ghost1 sprite set ghost1 x position to 0 set ghost1 y position to 0 create ghost2 sprite set ghost2 x position to 0 set ghost2 y position to 0 create ghost3 sprite set ghost3 x position to 0 set ghost3 y position to 0 create ghost4 sprite set ghost4 x position to 0 set ghost4 y position to 0 // Create the pellets and set their starting positions create pellet1 sprite set pellet1 x position to 0 set pellet1 y position to 0 create pellet2 sprite set pellet2 x position to 0 set pellet2 y position to 0 // Create the variables to keep track of the game state create score variable create lives variable set lives to 3 // Define the functions for the game // This function is called when Pac-Man collides with a ghost when Pac-Man collides with ghost1 set lives to (lives - 1) if lives = 0 game over else set Pac-Man x position to 0 set Pac-Man y position to 0 // This function is called when Pac-Man eats a pellet when Pac-Man collides with pellet1 set score to (score + 1) hide pellet1 // This function is called every frame to move the ghosts forever move ghost1 10 steps move ghost2 10 steps move ghost3 10 steps move ghost4 10 steps // This function is called every frame to move Pac-Man forever if (keyboard arrow up pressed) move Pac-Man 10 steps if (keyboard arrow down pressed) move Pac-Man 10 steps if (keyboard arrow left pressed) move Pac-Man 10 steps if (keyboard arrow right pressed) move Pac-Man 10 steps