========IMPORTANT NOTES======== Use Turbo Mode (on turbowarp is preferrable) for best Performance. ========About======== -TASr56 is unlike any other TAS engine on Scratch as You can: 1) make your own TAS WITHIN the project itself, so going into the editor is not required 2) send replay codes and let the world see your TASes: https://scratch.mit.edu/discuss/topic/651210/ ========Controls======== "P" for Next Frame "O" to Save SaveState "L" to Load SaveState "K" for Debug (xVel, yVel) "R" for TAS replay WASD and Arrow Keys Both Supported ========Features======== -Frame Advance -SaveState -TAS replay -Input display -Debug menu -FPS display ========How does TASr56 Work======== TASr56 engine works by (slightly altering code to achieve) playing frame by frame, allowing you to choose what you do on each frame. REPLAY: Every frame, the position gets saved. Once you want to replay the code, the compiler splits the long line of code into readable sections for it to play in real time. ========Patch Notes======== >1.0: -1.0.0: Released, with Frame Advance and Savestates -1.0.1: Added arrow key function to the TASer >1.1: -1.1.0: Added TAS replay (was and still is buggy) -1.1.1: Added watermark and other debug features -1.1.2: Added FPS counter for TAS replay -1.1.3: New watermark and cleaned up SaveState code >1.2 -1.2.0: New replay system that uses position instead of input. -1.2.1: Replay code shortened, old codes still compatible and vice versa. Savestates fixed. -1.2.2: Turns out savestates were still broken, now fixed. -1.2.3: Drastically improved Savestate performance -1.2.4: Removed visual glitch with touching star during save state -1.2.5: The frame number in replay mode now displays correctly ========Extra Notes======== -Game slightly modified for TAS -FPS is capped to 30 for TASreplay -Any Glitches Found (Speedrunning or TASr engine) Please Tell me