I love lists. This project would not be possible (or at least with so few scripts and sprites without lists) Random word list was not generated by me but copy and pasted from this site: http://members.optusnet.com.au/charles57/Creative/Techniques/random_words.htm I made some scripts to modify the list a bit so the format would be right...and here's hangman, the classic word game, for you to play. I used my onscreen keyboard project, added some design flourishes, and used some lists, etc. Some parts were a bit frustrating to make!! But in the end, it's decent and hopefully bug-free (I don't have time to test ~220 words!) Anyway, this was made in a similar programming style to my battleship game, except hangman is a bit simpler to make in graphics and interaction and about the same in working with lists. How this baby works: A random word is selected--simple. Then it must parse the word--still simple. Then it must recognize the letter, scan the word for the letter, and makes changes to the onscreen representation--hmm this was a bit trickier and frustrating. I ended up having to compromize on a few things (but not the one sprite idea:p). To prevent an idiot from selecting the same letter twice, I spent a maddeningly long time (ok, about 15 minutes) making a script that could scratch out used letters and fixing the bugs it caused. Everything else was relatively simple. It is wonderfully fast in turbo mode. Ummm anyway...enjoy.