Delve into the dreams of those haunted by nightmares, and seek out and destroy the nightmare. As you move through dreamscapes, learn about the person who’s dream you are in, and become able to control and use the dream around you, giving you powerful abilities. But beware, for an evil presence is on the horizon, getting more powerful, and getting ready to strike. Use WASD or arrow keys to move. Click to use your weapon. Press space to dash towards your mouse pointer. Also you cannot pick up a charm that you have your mouse over, this is a feature not a bug, just move your mouse around some. If it’s your first time playing, medium or easy difficulty is going to be the best, hard is for people who have completed the game and want a serious challenge, and hardcore is actually INSANE, it’s possible to complete, but I have never made it past 5 rooms in hardcore, and when in hardcore, the only way to go back to camp is to beat the boss, and if you die, the run is OVER so honestly, just play on hard.
As you can tell I am really bad at art for my games (most of this is just the hitboxes). so if y’all want to create some art for me that would be AWESOME, just send me a message with the art and I will probably add it to the game. As always, thanks to Griffpatch for the particle effects, and just generally helping to making me a better scratcher. Thanks to all my friends for helping me find the many bugs in my code. I plan to keep adding stuff to this game, so if anyone sees any bugs it would really help if you let me know down in the comments. :) ongoing change log- 1.00- game released. 1.01- all charms now stack, or don't spawn more than once. 1.02.- added new enemy, the drowning, fixed some bugs and added an encounter with the dark lord, in which he will increase the game's difficulty. note- please let me know if you think that it gets too hard after the dark lord encounter. 1.03.- added two new charms that allow healing, as well as some wacky new animations :) 1.04. - I made a setting menu, but it just has one setting, and very few people will probably use it anyways, lol. 1.05.- started a new charm set, but I locked some of the more late-game charms so that now you have to defeat 2 bosses to unlock them. 1.06.- lots of bug fixes, as well as adding a new, permanent upgrade system. 1.07.- added a new augment system that allows you to focus your builds better. 1.08.- Finished a new secret difficulty level for those who want to feel PAIN (press p while in menu to get it)