We're gonna need some very heavy hitters to stand a chance against these bosses! There's four tiers, Normal mode, Fortified Mode, Elite Mode, and Impossible Mode. Rules: -No dealing more than 75 damage every damage tick -No healing the boss (duh) -You must actually fight the boss. -You can heal the base, but don't make it OP -Abilities are allowed, but don't make it OP -No changing/editing the music -Don't edit the stats of others unless if they're op -No being on the path. -No slowing/speeding up the boss or bloons -Adding Bloons is allowed, don't make them OP or super fast.
[:CHANGELOG:] -Majorly sped up the pace of the game by speeding up the boss -Added Sharksman, a high damage melee defender who wields a literal SHARK as a weapon -Miscellaneous improvements [:CREDITS:] Sharksman swing sound: https://scratch.mit.edu/projects/750949285/ Shark hit ground sound: https://scratch.mit.edu/projects/746450929/