in testing mode rn Hello! Welcome to a remix of ufo killer. In this remix, there have been lots of visual changes and gimmick changes to the following: -key 1 no longer only shoots a streamline of bullets, but instead has spread to it. Also shoots less and smaller bullets, but shoots 2 per shot. (huge buff) -key 2 does not make you big anymore, but instead allows you to wield a lightsaber that spins (huge nerf) -key 3 no longer summons multi-colored black holes, but instead makes you shoot highly explosive rockets (buff) -key 4 has decreased blast radius, only zaps twice, and only makes ufos go a bit back. However, it has a 1 in 15 chance to blast a "critical" shockwave, making ALL ufos go back to the beginning. (Nerf) -key 5 now has a 1/3 chance to pull in enemies from the vine, and a 2/3 chance to stun ufos. Also has smaller vines. (Nerf) -Key 6 has increased duration time, leaves a trail of ufo trailings, and makes you bigger so you can hit ufos more easily (buff) -key 7 no longer completely wipes out all enemies, but will shoot a beam infront of you that puts toxic waste on ufos, slowing them down (huge nerf) -boss 1 (the pixelator) has increased health, but decreased speed and will make all ufos around it pixelated and go faster BY A LOT. Pixelated ufos cannot be killed by the basic attack. Also explodes when destroyed, killing every ufo surrounding it. (huge buff) -boss 2 no longer goes fast, but will continuously shoot stunning plasma balls at you. Also has more health, and zaps into a vertical lightning bolt that not only kills all ufos that touch it, but gives a longer key 6 buff (nerf) -boss 3 had a total rework, and cannot follow you, move forward, or have homing bullets. Instead, it will stay in the back of the map, continuously shooting stunning water at you with a huge health increase (huge nerf) -boss 4 now shoots bullets out the back, stunning you. It also has a bigger hitbox and moves slower (nerf) -boss 5 now makes every spawning ufo completely invinvible to projectiles such as the normal bullet, and will go invisible and move less with slightly more health (nerf) -boss 6 has a fixed gimmick of only being able to be bashed by the ufo and lightsaber, also going slower with a health increase. Now with a completely new sprite! (nerf) -touching boss' 3 and 4s projectiles has slightly decreased stun time NEW STUFF: -Key 8 shoots 3 pairs of color-changing "atoms", which do little bits of damage to bosses, as well as bouncing and pushing back ALL things it hits. They will slowly get smaller and smaller as they hit things. -Key 9 shoots is a mid up close spray when no bosses are on the (map? project? idk) But if there are, ALL bullets spawned will automatically come for the boss, destroying everything in their path. -Key 0 is a charged shot, having 3 different kinds of shots. Charging it to 1 shoots five arrows in a spread
Note: this project is unfinished and is only about 51.23% done -Thanks to eeveefunny for the og project -normal Pvz2 for the idea of key 8 ability (bowling bulb) -roblox slap battles for atom design (100 killstreak ability projectile) -pvz bfn for 0 ability -jsab community for jsab fanart boss design -other stuffs at this point idk i forgor