Just a little game I made for fun, heck of a lot of code though. Feel free to remix this. WASD to move, E to use alarm clock and C to set walking mode on/off. Yellow will open if you touch it with the key in inventory, blue barriers will open after you collect 1 collectable. There is a notebook in each red room, but because they are clones, they don't show up on the thumbnail. Once you reach 7 collectables, Baldi will know exactly where you are, except if the alarm clock is in place. Walking mode is very buggy and not reccomended.
Felt like info was getting too crowded, so info on how to remix this is here: As long as you keep the background the color it is now, any map you draw that is big enough for Baldi, he will work around it. However, I didn't know how to make a very good pathfinder, so it can't go through winding hallways. But it can turn corners. The other things you might need to change is the positioning of the collectables. they can't be randomly placed, so that has to be manual. Same goes for the items. I made walking mode so you can use that instead in your game, to give it a more smoove look. About it...