WHAT IS IT? Hey everyone! Merry Christmas even though it's a bit early. I've been working on a big collaboration with @MrUpsidedownTacos, my best buddy. CONTROLS [⇦][⇨] Rotate Mikey in his car [⇧][⇩] Move camera up and down [o/p] toggle settings [u] freeze the drawing INFORMATION This game is going to be called Michael Cycle. The original game inspiration came from @Justin2575 when one time I was hanging out with him and I asked him, "What kind of game should we make?" He suggested that I make an imitation of a famous and well-known racing game. (I'm sure you can guess which one it is!) Anyways, this is going to be something we *might* put in the game. No guarantees that it'll look exactly the same. The car might be better. Mikey's hair might be better. This code has been ripped out of a larger project so it includes remnants of the bigger project. Stay on the lookout for MORE SNEAK PEEKS! Woohoo! CREDITS: 3D Model: @TheWatermelonMan font: Lexend background: Google Drawings icon: thenounproject.com thumbnail art: Chrome Canvas ____________________________________________ 3D ENGINE CODING SOURCES: 3D raycaster episodes 1-7 --- @griffpatch Camera Vertical movement -- @TheWatermelonMan Third Person Perspective ---- @TheWatermelonMan Polygon Filling ------------------ @PianoApprentice https://scratch.mit.edu/projects/41011576/ Polygon Filling Debug -------- @theboywhoscratched 3D polygon entities ------------ @TheWatermelonMan 3D parallax ----------------------- Raycaster On Wall Debug --- Vertical Depth Sorting --------- Cube Face Algorithm ---------- Running 2 Raycasters -------- Wireframe Mode -------------- Optimizing Polygons --------- includes fixing my "optimization" glitches