Yeah, I really have no idea what I'm doing, but my friend (cwkryder26361) told me he was making a 3D renderer, and so I stole a little code, but then had trouble figuring out how to get it to move back and forth to look like it's rotating. I finally figured it out, it's just: [go to x:((sin((roty)+100)*100), y: (cos((rotx)+50)*100)]. Just play around with that, or look at the code inside.
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