use <arrow keys> or (WASD) to move around the board press [Space] or [click> to shoot glow jelly at the slimes and to re-spawn (P) to pause the game [Q/E or Z/X] to select inventory space Note: to pick up an Item you must be selecting an empty inventory space. [C] to use an item ---------------------------------------------------------------------------- slimes will chase you. if you touch them you die the bigger the slime the more health it has defeat all slimes to clear a wave (wave progress shown as moon above mini-map) waves will progressively grow bigger and bigger
thanks to Griffpatch for several tips and tricks used to pull this off Note: no code was taken directly, But you will notice a similar structure to Griffpatch scrolling projects Version history: ⭐ V0.1 - The last Sunset v0.1.1 - added player movement and a board to move around in v0.1.2 - added basic enemies, the ability to shoot, and mini-map v0.1.3 - added waves of enemies and moon v0.1.4 - added new enemy types: flying and mage v0.1.5 - fixed several minor bugs and inconveniences as well as added new enemy types: Jello and angel v0.1.6 - added the pause button ⭐ V0.2 - Dark deserts fixed some major hit box issues and added a new boss: Jello, that spawns on wave 7 ⭐ V0.3 - Fiery Foes angels now drop halos on death added new boss: The firelord. and added boss name display ⭐ V0.4 - A grave mistake v0.4.1 - gravestones now spawn when you die and there is a chance for them to be corrupted after defeating the fire lord. v0.4.2 - breaking a corrupted gravestone spawns the dark echo. v0.4.3 - after defeating the dark echo skeleton slimes will spawn near gravestones. ⭐ V0.5 - Darker deserts v0.5.1 - added fire spirits which spawn after defeating the fire lord, they make any enemies around them fast. v0.5.2 - added inventory and cleaner wave display v0.5.3 - added glow fire which is dropped by fire spirits and can be used to reduce the health of nearby enemies to 1 v0.5.4 - added boss gumdrop summoned using a gummy, she drops sugar dust which speeds you up when your nearby.