★ MENUS [A] and [D] to move the cursor. Once it's over the thing you want to select, press [E] to select it. Some menus allow you to press [Q] to either go back a step or return to a previous menu. While picking characters, [W] and [S] can be used to adjust the CPU's difficulty. ★ GAMEPLAY [A]- Move left [D]- Move right [S]- Crouch [W]- Jump [E]- Attack (see command list for details) [Q]- Turbo Art (see special moves for details) ★ CHARACTERS • Ryu- A well-known face to anyone familiar with fighting games. His specials are great for denying his opponent access to close quarters, with Hadoken keeping foes on their toes and his Shoryuken dispatching anyone who dares come from above. • Ken- After being hospitalized one too many times, Ken has decided to mix up his game plan a bit. Much like Ryu, he has access to a Hadoken that he can throw from the ground, as well as one that he can throw out after a quick jump. • Chun-Li- Her powerful kicks are already great on their own, but she also comes with specials great for grounded opponents; the Kikoken and Spinning Bird Kick can force your enemies to take to the air. • Guile- A seasoned airman with the specials to show for it. Flash Kick can be used to catch incoming opponents off guard and Sonic Boom can be used to lure them in close. • Sakura- Though still fledgling, her style of fighting is surprisingly well-developed. Her Hadoken (yes, like Ryu's) is great at annoying foes from a distance, and her Shunpukyaku helps to close that distance when it's time to get serious. • Cammy- Once brainwashed, this former soldier still packs a serious punch- and seriouser kicks. Spiral Arrow can be used to pressure your opponent with breakneck speeds, and when the job is done, her Cannon Spike is a great tool to wrap things up. • Dudley- A gentleman from England who specializes in boxing. He lacks a projectile, but is well equiped to close distances quickly; his Ducking Straight covers a short horizontal distance in a flash and his Jet Uppercut is great for dealing with foes from above. • Rose- A mysterious fortune teller hailing from Italy. Though lacking in anti-air tactics, her abilities are great for dealing with grounded opponents. Soul Spark allows her to target enemies from afar and Soul Spiral lets her close the distance on any foe who insists on some space. ★ COMMAND LIST Lightly tap [E]- A quick attack that's good at getting your opponent to back off. Tap [E] while crouching- A leg sweep that sends your foe flying upward with little horizontal movement. [E] while airborne- An attack that sends the target rocketing toward the ground and lasts a while. Hold [E] while standing- A special attack. Differs depending on character used. Hold [E] while crouching- A special attack. Differs depending on character used. Press [Q] with full meter- A Turbo Art. Differs depending on character used. ★ SPECIAL MOVES & TURBO ARTS • Hadoken/Kikoken/Sonic Boom/Soul Spark- A projectile best used at range. Standing for Ryu, Ken, Sakura, and Rose, and crouching for Chun-Li and Guile. • Flash Kick/Cannon Spike/Jet Uppercut- A swift upward attack that deals a ton of damage but leaves you vulnerable. Standing for Guile, and crouching for Ryu, Cammy, and Dudley. • Spinning Bird Kick/Shunpukyaku/Spiral Arrow- The user hops upward and flies toward the opponent like a tornado. Standing for Chun-Li and Cammy, and crouching for Sakura. • Ducking Straight/Soul Spiral- Charge up for a brief moment, then dash forward with a powerful yet short-ranged attack. Standing for Dudley and crouching for Rose. • Shinku Hadoken- Ryu, Ken, and Sakura's Turbo Art. Unleash an enormous ball of Ki that traps opponents inside and hurts them a lot. • Double Somersault/Rocket Uppercut- Guile and Dudley's Turbo Art. The user charges toward his opponent and delivers two devastating standing specials in quick succession. • Hazan Hishoukyaku/Thrust Kick- Chun-Li and Cammy's Turbo Art. Take to the skies in a vortex that drags enemies in, hitting fast and hitting hard. • Soul Satellite- Rose's Turbo Art. Create two orbs of Soul Energy that briefly circle you, and retain full movement control even while it's active.
IMPORTANT! This game has a bunch of flashing lights. If you don't feel too good after playing for a bit, STOP PLAYING. Additionally, I recommend you use TurboWarp to run this game for the smoothest and fastest experience. https://turbowarp.org/778788629 ------------------------------------------------------------------------- Street Fighter, its playable characters, and all of their respective attacks and stages are © CAPCOM. I technically wrote all the code myself, but I took inspirations for the health bar code from @griffpatch. Font used is "New Rodin" owned by Fontworks. I spent a lot of time and effort on this, so maybe consider sharing it around! Additionally, if you find any bugs or have some feedback, let me know in the comments! FUN FACTS! ★ I started working on this project on the 18th of December, 2022, and released it on the 22nd of February, 2023. Boy am I tired. ★ The playable character alone has 426 costumes. Just... let that sink in. Even more. ★ Chun-Li's Turbo Art (Hazan Hishoukyaku, don't ask me how to pronounce it) originates from Super Gem Fighter/Pocket Fighter. I could have sworn it was from another game too, though. ★ Cammy's Turbo Art, Thrust Kick, is literally just a regular special move of hers that I souped up because laziness. Sorry, Cammy mains. ★ Each character uses a design from a different game; Ryu and Dudley's are based on Street Fighter III, Guile on Street Fighter II, Rose on Street Fighter Alpha, Ken and Sakura's on Street Fighter V, and Chun-Li and Cammy's on Street Fighter 6. Why? I dunno, I just like the look of them. ★ Doromoa and Drawmore are one in the same, I just can't change my name here on Scratch. ★ Press [M] to turn on devmode and see HP numbers! ★ Press [P] to turn on a pixelation filter! ★ The 2.0 update to this game released on its one-year anniversary. Happy birthday, game! ★ The 3.0 update happened to coincide with 3.2k views. Not intentional, but cool nonetheless!