|THE MATRIX| Base for Final update log/ change log 11/19/22 - Base hbx and starting art Christmas break - Art 1/11/23 - First lvl updates and base 2/11/23 - Polishing of game 4-5-6-7/11/23 - lvl 1 input to lvl 2 9-13/11/23 - art updates and fixes 14/11/23 - minor edits (Movement axis XY) 15/11/23 import lvl 3 and fixes 16/11/23 finished minesweeper 17/11/23 game finishes/ music and sfx Most difficult part about this project The most difficult part about this project was definitly creating an operating minesweeper with @nottomsawyer (my partner) I thought that the working game showcased a lot of growth and a very good understanding of code. I even included boolien lists to help showcase the knowledge I learned this year.
MINESWEEPER\/ The square you press has the number of bombs located around it, don’t press the bombs or you will die. Press all the tiles that aren’t bombs. IMPORTANT\/\/\/\/ IN ORDER TO FLAG OR REMOVE A FLAG IN MINESWEEPER, HOLD THE SPACE BAR AND CLICK ON THE SQUARE WHERE THE BOMB IS LOCATED. Full game tutorial Press play Enter the first door by pressing Z while it glows Go to furthest door while you are in the 18th century There will be a key Drag the boxes to get to the key Press Z while touching the key to collect press Z to exit room. Got to other room and enter. You will find yourself trapped in a book. Scribbles will fall for about 30 seconds, if u touch any the time will restart. What’s u complete then you will move to minesweeper. This level has the most pressure on it. Hit a bomb and you must restart. Complete it and you win the game. ------------------------------------------------------------------------- Medieval Chateau by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/