Stardom's kin has constructed a ship of his own, coined the "Starforce"! General Motset may be gone, but his legacy lives on in his successor, Admiral Zaeden. With 8 projectiles, 4 of which are entirely new, 4 new and returning powers, and a whopping 22 unique attacks, this is the best version of Stardom yet! Can you survive the onslaught and beat Starforce? -----------------------PLAYER CONTROLS--------------------- WASD: Move P: Shoot O: Use power (if charged) Powers have recieved a rework in this game! Instead of automatically recharging after a few seconds, you must land 20 shots on the enemy to recharge your power. Hitting the enemy while your power is charged will not charge it further. I: Activate autofire Again, autofire will allow you to shoot automatically, but it is slower than manually pressing P. ------------------------------POWERS------------------------------ Bomb: Shown as a gray oval with a blue symbol in the middle. When used, causes a small explosion to destroy enemy projectiles, and deals the damage of a charged shot if used on Starforce. Charged Shot: Shown as a larger version of your projectile. When used, renders you unable to fire for a half second, before launching a massive, extremely powerful projectile straight ahead. Time Stop: Shown as a stopwatch. When used, all projectiles stop moving for 2 seconds. You are still able to move, and if you run into a projectile, you will take damage as normal. Note that explosive shots and scatter shots will stop moving, but will still explode after a few seconds. Flux Capacitor: Shown as a generator of sorts. When used, causes your regular shots to deal twice the damage for 2.5 seconds. ---------------------ENEMY PROJECTILES-------------------- Regular: A simple projectile. Flies forward at a medium speed, despawning when it hits the edge of the screen. Fast: The same as the regular, but flies at a fast speed. Explosive: Flies forward at a medium speed, then explodes after a second or so. The projectile deals normal damage, the explosion deals high damage. Scatter: Flies forward at a medium speed, then explodes into 4 weaker projectiles after a second or so. The weaker projectiles either go in a + or x shape. Fireball: If you are hit, you will take continuous damage over time. Pressing the WASD keys makes you take less damage from it. Iceblast: If you are hit, you will be slowed for a short while. Like the fireball, pressing the WASD keys ends this effect early. Lightning Orb: If you are hit, you take no damage, but are stunned for a second. Expanding: As it flies, it grows larger. Other than that, identical to the regular shot.
All sprites made by me in Piskel. All code by me. Music is "Wily Machine 10" from Megaman 10. Most sound effects are from jsfxr, some are from Scratch.