:::::::::: Note :::::::::: Free to use WITH credit :::::::::: Instructions (same as V1) :::::::::: Hold down the mouse to determine the position the blue dot will glide to. The red dot will be the destination of said blue dot. Click the test button once you've decided the stopping point. :::::::::: Why I Updated this :::::::::: When I used this in my own project, the position offsets got too annoying and so did the default script. So, I made a few changes below. :::::::::: Changes made :::::::::: - Position offset is extraordinarily minor : the highest offset received on the normal 480x360 scratch screen is 1 and most likely no more than 2 for widescreen (640x360) - Glide engine time value offset has been reduced (the glide engine wasn't very accurate when it came to the time value : the bigger the number was, the bigger the offset. This bug hasn't been fully resolved yet, but it is way less harmful. Unless you're going for a value of 100 seconds, this bug should not affect you now.) - The default/unchanged script no longer has to be modified to work. In V1, you had to change a few things for it to work properly, such as a valueless Mod Script and the costume block in the 0 value of the mod script. Now, you don't have to make any changes to the script itself, as a valueless Mod Script will use the last costume before the block was used as the costume it sticks with until the script ends. It will make more sense when you use it. :::::::::: Pros :::::::::: - Even more accurate to the wanted position. - Even more precise with timing. - Requires less time and effort. - Is easily modifiable. - Is less buggy in most circumstances. :::::::::: Cons :::::::::: - Is still fairly limited to modifications. - Can occasionally glitch under certain conditions (such as other scripts running.) :::::::::: Tags :::::::::: #smooth-glide-engine #engine #modifiable #free-to-use