Here's a digital score counter you can use in your own projects. It uses vector graphics so scales to different sizes. The digits themselves are clones. There are 3 effects available to update the score: ▶ Pop: Makes the score stand out to show it has changed ▶ Rainbow: Really highlights the new score - the effect is slow though, so is best used for bonus points scored at the end of a level for example ▶ None: Just updates the score, but does it quickly The score counter is configurable: ▶ The start position can be changed with the 'LEFT-MOST DIGIT X' and 'DIGIT Y' variables. ▶ The number of digits can be changed with the 'MAX NUM DIGITS' variable. ▶ The size of the digits can be changed with the 'NORMAL SIZE' variable (the code automatically changes the digit spacing to suit). ▶ You can add leading zeros by making a small code change - see the comment on the 'update digit using (effect) effect' custom block. You can add your own effects by following the same pattern as for pop and rainbow: ▶ Create a new variable called 'Effect.YOUR EFFECT NAME' and set it to the next number (4 right now) in 'when I receive (init)' ▶ Add your effect code in the 'display digit (digit) using (effect) effect' custom block This score counter is used in my Caveman [DfS] game, and the design of the digits is based on the original 1982 Caveman electronic game. Version 1.0 (2022-12-15) ▶ First release