Press R to reload the current page (use if the level doesn't fully load or a button doesn't work) Quick summary of rules: Click to toggle a tile. If in place mode (indicated by square being selected) it'll place squares. If in cross mode (indicated by x being selected), it'll place x's. To solve a nonogram, place tiles in a way that logically explains the indicated pattern as stated on the sides. If the number has a space in it, you must also put at least one space between consecutive tiles. Also, any preset tiles are guaranteed correct and will be used to show where to place things with other discrepancies. You MUST clear all x's for the game to consider the board complete (too much of a hassle to overlook the x's sorry), use the Clear X's button to clear them.
Decided to go Monochrome Extreme style this time --- only black and white. Not including the thumbnail sprite and script, I unintentionally made the project one* sprite. * at least everything is one sprite except for the numbers explaining the nonogram and the stats page, which I did with CTG 2.2, because it would be a nightmare to not hardcode it. =-=-=-=Credits me - literally everything except audio my dad - motive Waterflame - bgm "Color Blockade" (would've used full song but the project wouldn't save with it) =-=-=-=Version History v1.4 Feb 05, 2023 - hotfix 4: changed the hint code for level 9 to be correct, swapped "3 3 3" to "9" v1.3 Jan 28, 2023 - hotfix 3: hopefully fixed the game engine refresh-related error frequency. Edited error message. Limited board generation on refresh and removed ability to force an error by refreshing during a refresh v1.2 Jan 28, 2023 - hotfix 2: added automatic reload if large levels fail to load v1.1 Jan 28, 2023 - hotfix v1.0 Jan 28, 2023 - initial release #games #all #nonograms .com