SPACE to shoot WASD and ARROW KEYS to move 0 to toggle editor (makes you fast) L to switch between layers E to eyedrop 1 for ground tiles 2 for tree tiles 3 for rock tiles Q to toggle auto arrange (I recommend leaving this on) M to save map (enter a name) N to load map (enter a number) R to spawn enemies at mouse cursor (edit mode only) it takes a couple seconds to connect you to the server Why is this getting so many views, it's not even done lol
LET ME KNOW IF YOU WANT TO HELP PLAYTEST AND I WILL GET BACK TO YOU!! :D Playtesters: @Locomule @Etcher2 Changelog: 8-17-23 - Added basic enemy fundamentals (press R while in edit mode to spawn) 8-16-23 - Added auto arranging water tiles and a save and load system for maps: M to save, N to load 4-5-23 - Added auto arranging for mud tiles. Very satisfying! 4-4-23 - Improved level editor 3-15-12 - Multiplayer works for 5 people! Not enough accounts to playtest with 8 however 3-11-23 - My idea for a modular buffer system was a bust. Gonna switch to a less modular system for the sake of simplicity. 2-19-23 - 8 player system seems to have some buffering bugs, will fix soon 2-16-23 - fixed layer system, 8 players works in theory but hasn't been tested yet 2-15-23 - attempting to allow 8 players at once but running into problems, also broke layering system 2-7-23 - finished layering system 2-4-23 - started adding a layer-order system 2-2-23 - finished adding crude multiplayer 1-25-23 - started adding multiplayer 1-24-23 - switched to a clone based system for the foreground 1-23-23 - added new tiles, gonna need a new system for foreground objects 1-20-23 - screen partitioning implemented as well as a second layer of tiles sometime later - crude scrolling added 12-25-22 - project created, tank added