This is a demo of a game that will probably never exist unless someone else continues from where I left (read notes and credits). Upon startup you can choose the difficulty level of every animatronic like in a custom night (as well as see John Cena holding an ice cream cone because back then it was funny, don't judge). - Caja (box): this is basically the "music box" of this game. You need to hold the red square in the side panel before it becomes too small. Failure to do so will result in a blackout identical to FNaF1's, same chances and inner working. - Mono (monkey). This is a monkey animatronic in the room next to yours. You'll have to check on him using the leftmost button. Similarly to foxy in the first game, the monkey will go through several phases until he is ready to kill you (you will know he is when his sprite is very close to the glass panel and looks like a very placeholder gingerbread man). At this point you will have to shock him using the button with a lighting icon. - Techo (ceiling): This is an animatronic hidden in the ceiling vents. He will make is way towards you office (as indicated by a progress bar in the side panel) and when he gets there he peeks to find you. To survive this, you will have to turn off the lights before he peeks. To prevent the player from having the lights off the entire time, the rest of the buttons can not be pressed while the lights are off. - Niño (kid): This is (for some reason) a sprite of balloon boy with a beard (I have no idea why I did that, it was just a placeholder). He will sometimes apper under your desk. If you don't click on him quickly enough it's game over. - Puerta (door): This animatronic is really similar to the monkey, you can see their progress pressing the cameras button (you will see that the cameras don't really appear on the actual screen, this is because they were desinged for an older version of the office). When the animatronic gets too close you'll have to close the door using the big red button in the side panel. - Imagen (image): This was going to work similar to phantom balloon boy in FNaF3 to prevent the player from using the cameras too much (it would always be active if and only if the door animatronic was too). I hadn't started working on this one when I left the project, so it doesn't appear in the game. However, it is still watching you. Always.
This is a project I started a few years ago. It was supposed to be my first game with actual good looking graphics. The problem is that I'm not very good at using blender for now and I don't have time anymore. I published this specifically so that anyone who wants to continue building up the game from here can (as long as you give me credit via the remix option!). I left comments on most complex scripts to make it easier to understand everything. The only problem is that right now the variables and broadcasts names are in spanish, so unless you speak it you will need a translator. The game logic is mainly finished (appart from the image, a method to prevent the player from having the door always closed and some other stuff), so it would really just be a matter of designing the animatronics and animating them (I planned on having evey fotogram as a disguise for the sprite and having a script change it quickly enough for it to look animated), as well as doing the sound design. As a final side note, the different disguises for the office sprite are each state of its evolution as I modelled it, so you can add an extras menu that shows those I guess.