This is an example of perlin noise. Uses random gradients to create a smooth flowing noisy map. One thing i can do to make this better is to add a linear congruency number generator (i think it is called that) https://turbowarp.org/782175599 Credits: https://rtouti.github.io/graphics/perlin-noise-algorithm (I simply just ported it from JavaScript into Scratch, with some changes) To use: Import the sprite, 'Perlin' into your project Plug in a Positive X value and a Positive Y Value The variable Perlin tells you the Perlin noise value at that specific coordinate