⭐⭐⭐ s t i l l i n d e v e l o p m e n t ⭐⭐⭐ R u l e s: ------------ The attacker has 24 marbles and can only move towards the tower and only on the blue paths. The defender has two marbles and can move in any direction on any path. The defender can capture the opponent by jumping over (technically jumping on it). It is allowed to capture multiple pieces similar to checkers. The attacker wins if all nine slots in the tower are occupied by the invaders or if the defender cannot recall the troops to the tower. The defender wins when the attacker has no more chances to capture the tower or when the troops cannot advance.
The part of the program that evaluates the movements and the objective of the game has not yet been fully completed. Many thanks to my family for the beautiful handmade game board.