WASD, space for airdash
improved the physics a bit, still working on getting everything perfectly tuned. animations are coming together nicely i think. i cleaned up some textures on the model to be a bit nicer and went from two separate janky jog cycles to one cleaner and smoother run animation. overall, saved frames and it looks a little nicer. the jump animation also got an overhaul. i still have to finish collision systems before working on an actual level, but many things are progressing here :)