Free to use with credit >>>>>>>>>> Update log <<<<<<<<<< 1/3/2023 - Project shared 1/4/2023 - Description added, changed name from "Simplistic angle-based shadow engine" to "Non-pen basic shadow engine" >>>>>>>>>> How to use <<<<<<<<<< Using a clone isn't necessary, you can modify it however you want. You can use stamps or make a Clone ID system. Reversing the sprite's costumes properly is important. You must use a box bigger than the costume and center it to horizontally flip it properly. This will make the sprite seem like it is still pointing at 90. Another important thing is the giant invisible box surrounding the cat. This box is absolutely necessary for the fisheye effect to do its magic properly. You can adjust the width and height any way you want. >>>>>>>>>> Pros <<<<<<<<<< - If you use a sprite as a staging/backdrop, the clone (unlike stamps) will go infront of the sprite as long as you layer everything correctly. - This engine does not lag (It might with excessive uses though). >>>>>>>>>> Limitations <<<<<<<<<< - The sprite cannot rotate. I've tried to make it but I can't as it messes up the shadow. - Since this engine uses clones, each shadow takes up a slot in the 300 clone limit. Be aware that. - This engine is similar to baked lighting as it only focuses on one light source. - The shadow can pixelate. >>>>>>>>>> Tags <<<<<<<<<< #Shadows #engine #simplistic #angle-based #fisheye-tricks #whirl-tricks #non-pen