Everything that I may have not mentioned down at the presentation, is at the bottom, below the scripts. Scripts I wrote for each Character Mechanic: Jolly: So Jolly is an animatronic that can only be activated in the Jolly's Map, FNaF 3 Map, and the Secret Map. So what Jolly does in the first two maps, is basically act a bit like Withered Foxy, except he doesn't jump at you, he gets into your office, and basically kills you. The way to make him go away, and back to where he started, is by using your flashlight against Jolly, and blinding him. This forces Jolly to go back to the start, and make his way back on over to you again. Jolly is also one of the few animatronics to have animations, and is one of the most aggressive. Jolly also doubles down as a Balloon Boy, because if he doesn't enter your office, then he will try to sabotage your hallway or door light. He also is one of the few, Power's Out animatronics, who attack you when you run out of power. In the Secret Map, Jolly can be seen, running around like a maniac, in the Visitor's Hall, where you have to flash the light to calm him down, in order to make sure that he doesn't break the window. If he is staring at you, that means he's going to break the window. He will only break the window when you're in the Visitor's Hall, and will attack you, even if you're hiding under the desk. To stop him from jumping through the window, you need to give him a controlled shock. George: George is another one of the Jolly Animatronics, who basically act like a more aggressive version of Bonnie. He only appears in the Jolly's Map, and the Secret Map. In the Jolly's Map, George will behave just like Bonnie, except he get faster in the cold. To get rid of George at the door, just close it, and he will go a few rooms away. In order to get rid of George when he's at the window, give him a controlled shock. In the Secret Map, he would behave just like Funtime Foxy, and would require a controlled shock, when he's starts misbehaving in the Left Stage. Maxie: Maxie is another Jolly's Animatronic, and behaves just like Chica in the Jolly's Map. Just like George, she gets fast due to certain temperatures, but instead of cold, Maxie becomes faster in the heat. Just like George, if you close the door on her, she goes back just a few rooms, but shock her at the window, and she goes back to her stage. In the Secret Room, she acts a bit like Ballora, where she needs to be shocked once. The only thing is though, is that she is much more faster than George. Tweetie: Tweetie is another animatronic from Jolly's, and can appear in the Jolly's Map, FNaF 3 Map, and the Secret Map. She behaves a bit like Spring trap, for the first two maps, and requires an audio trap in order to go away from the office. Just with two minor exceptions, she becomes faster with more noise in the office, and the audio trap must be in the same room that she's in, so that she runs away from it, and runs into some other room. She cannot be shocked, but you can use the flash light to send her back to the beginning, if she's at the window. Use the audio lure to send her back to the window, if she's at the door. If she gets in your room, don't activate anything, or put anything on, or else she will kill you. If you don't move when she's in the office, then she will leave, and go back to her start point. In the Secret Map, she will act like Plush trap. If you give her a controlled shock when she's looking straight ahead at you, she will be deactivated for the rest of the night. But if she jumps through the window, there's no escape. Metalionette: ---------------------------------------------------------------------------------
10/13/2024 at the time of releasing this, i have no clue where i got these assets from. god, im cringing so hard.i made this a very long time ago.