>>> HOW TO PLAY <<< ================== <<< Click on the doors to move to different screens. >>> OBJECTIVE <<< ==================== <<< This is just a demo, there is no objective.
Let's do this again. >>> NOTES <<< ======================== <<< All of the brown shapes are doors. The numbers on the center are the room's coordinates (x y z), and should match up with the Coord variable on the top-left. I really wasn't happy with TEYɘngine's object system, but that was so intertwined with the rest of the engine that I decided to redo everything AGAIN. The good thing about this is, now that I have a lot more coding experience, I can improve these parts. For instance, I get to make the movement look a lot smoother, as I finally know how to do easing! >>> CHANGELOG <<< ================== <<< Follows semantic versioning: https://semver.org - 3.1.0 : All door triggers are now clones of a single sprite. - 3.0.0 : Initial Release. >>> CREDITS <<< ====================== <<< - Sound effects ripped from various Submachine games. - Submachine by Mateusz Skutnik: https://www.mateuszskutnik.com