
the wanderer will start in the ruins, waking up next to a broken mess of cloth and wood splinters, which was once his home, before the storm destroyed his village, after trying to walk he realizes that he is injured and must eat and find shelter to heal his wounds. after waking up in the shelter, his wounds are healed and you can explore, discovering that the region is quite safe, aside from the sharp bramble vines in some rooms which will hurt you if touched, and the occasional predator, after a bit you find a pipe that looks over the ocean and, in the distance, you can see the tower, the Wanderer will have an encounter with a Raven if they stay here too long. continue and you will find a fuse, and if you continue exploring, you will find a gate and next to it, a slot that looks like it's meant for the fuse you found, you take the fuse and slide it into the slot and the machinery around you whirs to life and the gate begins to creak open, the wanderer walks through and into the bramble garden, where the demo ends. key: -the white squares are shelters. -the white circle is the fuse.