In the project Shooting mechanism Enemy Spawn + Movement mechanism Knockback mechanism Enemy Death mechanism Turret, Enemy, Bullet, Map, Ability art Basic Points mechanism Abilities mechanism Info No Losing Lives/ Dying No Proper Goal No Highscore
Update Log: v1.06: Changed the colour of the enemies from red to grey, made the shield holders slightly darker and slightly orange to match the shield a bit, added a new costume for the faster enemies, which added a hat, and made the enemy slightly more blue. v1.05: Added mud, which spawns a random place when M is pressed. Also added the icon for it and tweaked the map slightly to make it more saturated. v1.04: Some small tweaks to the map, also debuffed Fireball size, size increase and explosion. v1.03: Added an icon that shows when Fireball is available to fire and increased Fireball cooldown. Also added one for bullets. v1.02: Added Fireball, which you can press c to use every 10 seconds to clear a group of enemies. Also instantly kills Shield Enemies and explodes upon hitting the edge. v1.01: Added Shield Enemies- 2 Hits to kill, blocks bullets and gives 200 points instead of 100. v1.00: Released the game with basic mechanics.